Files
spelljammer-ships/README.md
Bas van Rossem 047d4e9776 docs: add comprehensive README with testing and deployment instructions
Includes development setup, Docker deployment, API reference, WebSocket events,
troubleshooting guide, and curl-based test script. Updates App plan.md with
implementation completion status.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 16:31:42 +01:00

194 lines
6.5 KiB
Markdown

# Spelljammer Ship Tracker
A phone-friendly web app for tracking Spelljammer ships during D&D sessions. Supports multi-ship CRUD, real-time sync via WebSocket, and a battle rules reference.
See `App plan.md` for the full product spec.
## Tech Stack
- **Backend:** Node.js + Fastify + Socket.IO + better-sqlite3 + Zod
- **Frontend:** React 19 + Vite + react-router-dom + zustand + socket.io-client
- **Language:** TypeScript everywhere
- **Database:** SQLite (file-based, zero config)
- **Deployment:** Docker + Docker Compose
## Prerequisites
- **Node.js** >= 18 (tested with v18.20.8)
- **npm** >= 8
- **Docker + Docker Compose** (for production deployment only)
## Development Setup
```bash
# Install dependencies for both server and web
cd server && npm install
cd ../web && npm install
cd ..
# Or use the convenience script:
npm install # installs root deps (concurrently)
npm run install:all # installs server + web deps
```
### Running in Development
**Option A: Two terminals**
```bash
# Terminal 1 — Backend (port 3000)
cd server && npm run dev
# Terminal 2 — Frontend (port 5173, proxies API to 3000)
cd web && npm run dev
```
**Option B: Single command**
```bash
npm run dev
```
Then open **http://localhost:5173** in your browser.
The Vite dev server proxies `/api` and `/socket.io` requests to the Fastify server, so everything works from a single URL.
## Production Deployment (Docker)
```bash
# Build and start
docker compose up -d --build
# Open http://localhost:3000
```
The Docker image:
- Multi-stage build (web build → server build → production)
- Serves both API and frontend from a single container on port 3000
- SQLite database stored in a Docker volume at `/data/spelljammer.sqlite`
### Stopping
```bash
docker compose down
```
### Database Backup
```bash
# Copy the SQLite file out of the container
docker cp spelljammer-ships:/data/spelljammer.sqlite ./backup-$(date +%F).sqlite
```
### Reverse Proxy (Optional)
If you want HTTPS, put Caddy or nginx in front:
```
# Example Caddyfile
spelljammer.yourdomain.com {
reverse_proxy localhost:3000
}
```
## Testing
### API Tests
Start the server, then run the test script:
```bash
cd server && npm run dev
# In another terminal:
bash server/test-api.sh
```
This runs through the full CRUD lifecycle: create ship → update stats → add weapons → fire (reduce ammo) → delete.
### Real-Time Sync Test
1. Open the app in two browser tabs
2. Create a ship in one tab — it should appear in the other when you refresh the list
3. Open the same ship in both tabs
4. Change hull points in one — the other should update within ~1 second
5. Add/edit/delete weapons — verify sync
### Mobile Test
- Use Chrome DevTools (F12 → device toggle) to simulate a phone
- Or open the URL from your phone on the same network
## Project Structure
```
├── server/ # Fastify backend
│ ├── src/
│ │ ├── index.ts # Entry point (Fastify + Socket.IO bootstrap)
│ │ ├── config.ts # Environment config
│ │ ├── db/ # SQLite connection + migrations
│ │ ├── routes/ # REST API endpoints
│ │ ├── services/ # Database query logic
│ │ ├── socket/ # Socket.IO event handlers
│ │ └── validation/ # Zod schemas
│ └── test-api.sh # curl-based API test script
├── web/ # React frontend
│ ├── src/
│ │ ├── App.tsx # Router setup
│ │ ├── socket.ts # Socket.IO client
│ │ ├── store/ # Zustand state stores
│ │ ├── pages/ # Route pages
│ │ ├── components/ # UI components
│ │ ├── rules/ # Battle reference content
│ │ └── types/ # TypeScript interfaces
│ └── vite.config.ts # Dev proxy config
├── Dockerfile # Multi-stage production build
├── docker-compose.yml # Single-service compose
└── App plan.md # Full product specification
```
## API Reference
### Ships
| Method | Endpoint | Description |
| -------- | ----------------- | ------------------------ |
| `GET` | `/api/ships` | List all ships |
| `POST` | `/api/ships` | Create a new ship |
| `GET` | `/api/ships/:id` | Get ship with weapons |
| `PATCH` | `/api/ships/:id` | Update ship fields |
| `DELETE` | `/api/ships/:id` | Delete ship + weapons |
### Weapons
| Method | Endpoint | Description |
| -------- | --------------------------- | ----------------- |
| `POST` | `/api/ships/:id/weapons` | Add weapon to ship|
| `PATCH` | `/api/weapons/:weaponId` | Update weapon |
| `DELETE` | `/api/weapons/:weaponId` | Delete weapon |
### WebSocket Events
| Direction | Event | Purpose |
| ---------------- | ----------------- | ---------------------------------- |
| Client → Server | `ship:join` | Join a ship's room |
| Client → Server | `ship:leave` | Leave a ship's room |
| Client → Server | `ship:update` | Update ship stats |
| Client → Server | `weapon:create` | Add a weapon |
| Client → Server | `weapon:update` | Update a weapon |
| Client → Server | `weapon:delete` | Delete a weapon |
| Server → Client | `ship:state` | Full ship+weapons state (on join) |
| Server → Client | `ship:patched` | Ship field(s) updated |
| Server → Client | `weapon:created` | New weapon added |
| Server → Client | `weapon:patched` | Weapon field(s) updated |
| Server → Client | `weapon:deleted` | Weapon removed |
## Troubleshooting
**Server won't start:** Check that port 3000 is free (`lsof -i :3000` or `netstat -an | grep 3000`).
**WebSocket not connecting:** In development, make sure Vite proxy is configured (check `web/vite.config.ts`). The proxy forwards `/socket.io` to port 3000.
**Database locked:** If the server crashes without clean shutdown, the SQLite WAL/journal files may remain. Delete `data/spelljammer.sqlite-wal` and `data/spelljammer.sqlite-shm`, then restart.
**Docker build fails on better-sqlite3:** The `node:18-alpine` image includes prebuilt binaries. If issues persist, switch to `node:18-slim` in the Dockerfile.