Implements ship:join/leave/update and weapon:create/update/delete socket events with room-based broadcasting. Server validates and persists before broadcasting. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements ship:join/leave/update and weapon:create/update/delete socket events with room-based broadcasting. Server validates and persists before broadcasting. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>