feat(web): implement Ship Dashboard with vitals and mobility sections

Adds NumericStepper and EnumDropdown UI components, VitalsSection (hull/armor/AC/con),
MobilitySection (speed/maneuver class/size), with debounced real-time updates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Bas van Rossem
2026-02-19 16:24:53 +01:00
parent 130cffd3c1
commit 88e9bf7f05
6 changed files with 289 additions and 2 deletions

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import NumericStepper from '../ui/NumericStepper';
import EnumDropdown from '../ui/EnumDropdown';
import type { Ship } from '../../types/ship';
const MANEUVER_CLASSES = ['S', 'A', 'B', 'C', 'D', 'E', 'F'];
const SIZE_CATEGORIES = ['Tiny', 'Small', 'Medium', 'Large', 'Huge', 'Gargantuan'];
interface Props {
ship: Ship;
onUpdate: (patch: Partial<Ship>) => void;
}
export default function MobilitySection({ ship, onUpdate }: Props) {
return (
<section className="dashboard-section">
<h3 className="section-title">Mobility</h3>
<div className="stat-grid">
<NumericStepper
label="Speed"
value={ship.speed ?? 0}
onChange={(v) => onUpdate({ speed: v })}
/>
<EnumDropdown
label="Maneuver Class"
value={ship.maneuver_class}
options={MANEUVER_CLASSES}
onChange={(v) => onUpdate({ maneuver_class: v })}
/>
<EnumDropdown
label="Size Category"
value={ship.size_category}
options={SIZE_CATEGORIES}
onChange={(v) => onUpdate({ size_category: v })}
/>
</div>
</section>
);
}

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import NumericStepper from '../ui/NumericStepper';
import type { Ship } from '../../types/ship';
interface Props {
ship: Ship;
onUpdate: (patch: Partial<Ship>) => void;
}
export default function VitalsSection({ ship, onUpdate }: Props) {
return (
<section className="dashboard-section">
<h3 className="section-title">Vitals</h3>
<div className="stat-grid">
<NumericStepper
label="Hull"
value={ship.hull_current}
max={ship.hull_max}
onChange={(v) => onUpdate({ hull_current: v })}
/>
<NumericStepper
label="Hull Max"
value={ship.hull_max}
min={ship.hull_current}
onChange={(v) => onUpdate({ hull_max: v })}
/>
<NumericStepper
label="Armor"
value={ship.armor_current}
max={ship.armor_max}
onChange={(v) => onUpdate({ armor_current: v })}
/>
<NumericStepper
label="Armor Max"
value={ship.armor_max}
min={ship.armor_current}
onChange={(v) => onUpdate({ armor_max: v })}
/>
<NumericStepper
label="AC"
value={ship.ac}
onChange={(v) => onUpdate({ ac: v })}
/>
<NumericStepper
label="Con Save"
value={ship.con_save ?? 0}
onChange={(v) => onUpdate({ con_save: v })}
/>
</div>
</section>
);
}

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interface Props {
label: string;
value: string | null;
options: string[];
onChange: (value: string | null) => void;
allowNull?: boolean;
nullLabel?: string;
}
export default function EnumDropdown({
label,
value,
options,
onChange,
allowNull = true,
nullLabel = '—',
}: Props) {
return (
<div className="dropdown-field">
<span className="dropdown-label">{label}</span>
<select
className="dropdown-select"
value={value ?? ''}
onChange={(e) => onChange(e.target.value || null)}
>
{allowNull && <option value="">{nullLabel}</option>}
{options.map((opt) => (
<option key={opt} value={opt}>
{opt}
</option>
))}
</select>
</div>
);
}

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interface Props {
label: string;
value: number;
onChange: (value: number) => void;
min?: number;
max?: number;
step?: number;
}
export default function NumericStepper({ label, value, onChange, min = 0, max, step = 1 }: Props) {
const decrement = () => {
const next = value - step;
onChange(min !== undefined ? Math.max(min, next) : next);
};
const increment = () => {
const next = value + step;
onChange(max !== undefined ? Math.min(max, next) : next);
};
return (
<div className="stepper">
<span className="stepper-label">{label}</span>
<div className="stepper-controls">
<button
type="button"
className="stepper-btn"
onClick={decrement}
disabled={min !== undefined && value <= min}
>
-
</button>
<span className="stepper-value">{value}</span>
<button
type="button"
className="stepper-btn"
onClick={increment}
disabled={max !== undefined && value >= max}
>
+
</button>
</div>
</div>
);
}