feat: ship templates, crew fields, and read/edit dashboard
- Add crew_req, hardpoints, cargo fields (DB migration + server + types) - Add 10 ship templates from Appendix A (Caravel, Galleon, Sloop, etc.) - Enhanced CreateShipModal with template picker that auto-fills all stats - Dashboard defaults to compact read-only view; Edit button toggles to editable steppers/dropdowns - New CrewSection showing crew required, hardpoints, and cargo - Two-column form layout in create modal for better use of space - Fix .gitignore data/ pattern to only match root-level data directory Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -4,48 +4,70 @@ import type { Ship } from '../../types/ship';
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interface Props {
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ship: Ship;
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onUpdate: (patch: Partial<Ship>) => void;
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editing: boolean;
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}
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export default function VitalsSection({ ship, onUpdate }: Props) {
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export default function VitalsSection({ ship, onUpdate, editing }: Props) {
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return (
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<section className="dashboard-section">
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<h3 className="section-title">Vitals</h3>
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<div className="stat-grid">
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<NumericStepper
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label="Hull"
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value={ship.hull_current}
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max={ship.hull_max}
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onChange={(v) => onUpdate({ hull_current: v })}
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/>
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<NumericStepper
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label="Hull Max"
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value={ship.hull_max}
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min={ship.hull_current}
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onChange={(v) => onUpdate({ hull_max: v })}
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/>
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<NumericStepper
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label="Armor"
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value={ship.armor_current}
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max={ship.armor_max}
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onChange={(v) => onUpdate({ armor_current: v })}
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/>
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<NumericStepper
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label="Armor Max"
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value={ship.armor_max}
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min={ship.armor_current}
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onChange={(v) => onUpdate({ armor_max: v })}
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/>
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<NumericStepper
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label="AC"
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value={ship.ac}
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onChange={(v) => onUpdate({ ac: v })}
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/>
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<NumericStepper
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label="Con Save"
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value={ship.con_save ?? 0}
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onChange={(v) => onUpdate({ con_save: v })}
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/>
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</div>
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{editing ? (
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<div className="stat-grid">
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<NumericStepper
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label="Hull"
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value={ship.hull_current}
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max={ship.hull_max}
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onChange={(v) => onUpdate({ hull_current: v })}
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/>
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<NumericStepper
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label="Hull Max"
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value={ship.hull_max}
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min={ship.hull_current}
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onChange={(v) => onUpdate({ hull_max: v })}
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/>
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<NumericStepper
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label="Armor"
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value={ship.armor_current}
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max={ship.armor_max}
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onChange={(v) => onUpdate({ armor_current: v })}
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/>
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<NumericStepper
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label="Armor Max"
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value={ship.armor_max}
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min={ship.armor_current}
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onChange={(v) => onUpdate({ armor_max: v })}
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/>
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<NumericStepper
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label="AC"
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value={ship.ac}
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onChange={(v) => onUpdate({ ac: v })}
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/>
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<NumericStepper
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label="Con Save"
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value={ship.con_save ?? 0}
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onChange={(v) => onUpdate({ con_save: v })}
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/>
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</div>
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) : (
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<div className="stat-grid-readonly">
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<div className="stat-ro">
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<span className="stat-ro-label">Hull</span>
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<span className="stat-ro-value">{ship.hull_current}/{ship.hull_max}</span>
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</div>
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<div className="stat-ro">
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<span className="stat-ro-label">AC</span>
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<span className="stat-ro-value">{ship.ac}</span>
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</div>
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<div className="stat-ro">
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<span className="stat-ro-label">Armor</span>
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<span className="stat-ro-value">{ship.armor_current}/{ship.armor_max}</span>
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</div>
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<div className="stat-ro">
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<span className="stat-ro-label">Con</span>
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<span className="stat-ro-value">{ship.con_save != null ? `+${ship.con_save}` : '—'}</span>
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</div>
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</div>
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)}
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</section>
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);
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}
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