feat: ship templates, crew fields, and read/edit dashboard

- Add crew_req, hardpoints, cargo fields (DB migration + server + types)
- Add 10 ship templates from Appendix A (Caravel, Galleon, Sloop, etc.)
- Enhanced CreateShipModal with template picker that auto-fills all stats
- Dashboard defaults to compact read-only view; Edit button toggles to
  editable steppers/dropdowns
- New CrewSection showing crew required, hardpoints, and cargo
- Two-column form layout in create modal for better use of space
- Fix .gitignore data/ pattern to only match root-level data directory

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Bas van Rossem
2026-02-19 17:16:44 +01:00
parent cbda07d793
commit 642f1f70e8
12 changed files with 524 additions and 112 deletions

View File

@@ -4,48 +4,70 @@ import type { Ship } from '../../types/ship';
interface Props {
ship: Ship;
onUpdate: (patch: Partial<Ship>) => void;
editing: boolean;
}
export default function VitalsSection({ ship, onUpdate }: Props) {
export default function VitalsSection({ ship, onUpdate, editing }: Props) {
return (
<section className="dashboard-section">
<h3 className="section-title">Vitals</h3>
<div className="stat-grid">
<NumericStepper
label="Hull"
value={ship.hull_current}
max={ship.hull_max}
onChange={(v) => onUpdate({ hull_current: v })}
/>
<NumericStepper
label="Hull Max"
value={ship.hull_max}
min={ship.hull_current}
onChange={(v) => onUpdate({ hull_max: v })}
/>
<NumericStepper
label="Armor"
value={ship.armor_current}
max={ship.armor_max}
onChange={(v) => onUpdate({ armor_current: v })}
/>
<NumericStepper
label="Armor Max"
value={ship.armor_max}
min={ship.armor_current}
onChange={(v) => onUpdate({ armor_max: v })}
/>
<NumericStepper
label="AC"
value={ship.ac}
onChange={(v) => onUpdate({ ac: v })}
/>
<NumericStepper
label="Con Save"
value={ship.con_save ?? 0}
onChange={(v) => onUpdate({ con_save: v })}
/>
</div>
{editing ? (
<div className="stat-grid">
<NumericStepper
label="Hull"
value={ship.hull_current}
max={ship.hull_max}
onChange={(v) => onUpdate({ hull_current: v })}
/>
<NumericStepper
label="Hull Max"
value={ship.hull_max}
min={ship.hull_current}
onChange={(v) => onUpdate({ hull_max: v })}
/>
<NumericStepper
label="Armor"
value={ship.armor_current}
max={ship.armor_max}
onChange={(v) => onUpdate({ armor_current: v })}
/>
<NumericStepper
label="Armor Max"
value={ship.armor_max}
min={ship.armor_current}
onChange={(v) => onUpdate({ armor_max: v })}
/>
<NumericStepper
label="AC"
value={ship.ac}
onChange={(v) => onUpdate({ ac: v })}
/>
<NumericStepper
label="Con Save"
value={ship.con_save ?? 0}
onChange={(v) => onUpdate({ con_save: v })}
/>
</div>
) : (
<div className="stat-grid-readonly">
<div className="stat-ro">
<span className="stat-ro-label">Hull</span>
<span className="stat-ro-value">{ship.hull_current}/{ship.hull_max}</span>
</div>
<div className="stat-ro">
<span className="stat-ro-label">AC</span>
<span className="stat-ro-value">{ship.ac}</span>
</div>
<div className="stat-ro">
<span className="stat-ro-label">Armor</span>
<span className="stat-ro-value">{ship.armor_current}/{ship.armor_max}</span>
</div>
<div className="stat-ro">
<span className="stat-ro-label">Con</span>
<span className="stat-ro-value">{ship.con_save != null ? `+${ship.con_save}` : '—'}</span>
</div>
</div>
)}
</section>
);
}